I played this on a whim and was pleasantly surprised. Some obvious comparisons can be made to the Portal games, but Superliminal’s entire vibe is much more surreal, from the puzzles themselves to the graphics, controls, and especially Matt Christensen’s muzak soundtrack. Which makes sense given the game’s objective is to try and find your way through a dream therapy program that’s run amok. I’m not ashamed to admit that I had to ask my teenager for help a couple of times. (The moon puzzle really threw me.) That said, the game’s conclusion was a bit anticlimactic. There’s a moment where it seemed like Superliminal is going to veer off into darker, Twin Peaks-esque territory, only to pull back. In hindsight, I wish, perhaps, that the game had continued down that path. Regardless, Superliminal is still a nice way to spend a few hours, though don’t be surprised if the game’s illusions and use of forced perspective give you a little vertigo every now and then.
My Cultural Diet
My third time playing all the way through the campaign. I still enjoy the gameplay — using the grappleshot to stun an enemy and then stick a plasma grenade on them will never not be satisfying — and I love everything about the game’s design and aesthetic (except for the explosions). But the story itself feels hollow, like 343 Industries worked themselves into a narrative corner after the last two games. I’m curious to see how future installments will advance the storyline.
My second time through the campaign. Enjoyed it even more, especially the gorgeous art design. I’m left wanting more, in both good and bad ways.
I loved so much about this game’s aesthetic (design, soundtrack), but unfortunately, it was nigh unplayable on my poor ol’ Xbox One S. The lag was so bad it gave me headaches. Did not finish.
I didn’t finish this one, so I don’t feel like I can rate it, but what little I played was really intriguing and suitably mysterious.
I loved everything about this old school-feeling RPG, from the lush pixel art and diverse, fantastical setting to the emotional storyline.
As much I want them to be, I just don’t think that Souls-like games are my cup of tea. Did not finish.
I occasionally found the controls frustrating, but I was never not intrigued by this “surreal, exoplanetary exploration game” (their words, not mine).